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GKA EDUTECH 2021:     5th International Conference on Technologies in Education

Date

Collaborating institution

Location

Knowledge area

Accepted presentation languages

Accepted presentation types

Topics and Subtopics

  • Highlight: Challenges and Defiances of ICT and Educational Innovation. The Post COVID-19 Era.
  • Teaching Innovation and Theoretical Aspects.
    • Internet in the classroom.
    • Graphics for learning.
    • Educational videos.
    • New methodologies driven by new technologies.
    • Technology and philosophy of education.
    • Techno-education and techno-learning.
    • Technology, education and globalization.
    • Multitasking students.
  • Learning Tools.
    • Digital blackboards.
    • E-readers, e-books.
    • Digital tablets.
    • Social networks.
    • Youtubers, influencers.
    • Apps.
    • M-Learning.
    • Use of mobile / cell phone in the classroom.
    • 3D printing applied to teaching and learning.
    • Internet and the fragmentation of learning.
  • Virtual Learning Environments.
    • Virtual universities.
    • Personal Learning Environments (PLE-Personal Learning Environment).
    • Computational simulation models applied to learning.
    • Robotics teaching.
    • Smart university / smart school.
    • Augmented and mixed reality.
    • Usability.
    • Social networks.
    • Wikis, blogs, vlogs.
    • Teaching and mutual learning.
    • Transmedia narratives.
  • Blended Education.
    • Models of online courses (Mooc, e-Learning, etc.).
    • Technologies for formal, informal and non-formal education.
    • M-Learning.
    • B-Learning.
    • Ubiquitous learning.
    • Continuous training.
    • Knowledge networks.
  • Technologies for Inclusive Education.
    • Assistive technologies and adaptive strategies.
    • Attention to diversity.
    • Emerging technologies.
    • Digital divide and accessibility.
    • Open access to knowledge (open access).
  • Technologies for Educational Evaluation.
    • Methods and technologies for evaluation.
    • Methods and technologies for self-assessment.
    • Self-learning communities.
    • Technologies for educational research.
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